
The backglass design also shows the Enterprise, ripped from classic Star Trek.

The playfield was reused in the Bally machine, Supersonic (1979). As one of the older machines on this list, this one is a little more low-tech. Star Ship is a sci-fi-themed machine with 2 flippers, 3 pop bumpers, 2 slingshots, and 5 bank drop targets. Manufacturer: Bally Manufacturing Corporationīally has been making pinball machines since 1931, including this crazy-rare machine, which only had 1 unit produced in total.

A button on the side of the cabinet allows players to switch the sides of the ball entry depending on the players. The game is 2-player with a timed multi-ball that allows up to six balls to be put in play at once. Thunderball has 2 flippers, 2 pop bumpers, 10 standup targets, and more. As a result of the machine’s experimentation, Thunderball is something of a legend among pinball machine collectors. Hawes, Williams made these machines as engineering samples, including four on-location test games. Only 10 units are confirmed to exist, but the weird thing is that Thunderball never actually went into production.Īccording to Williams’ technical support technician at the time, James T. Thunderball, which is not named in reference to the James Bond film, is a fantasy-themed machine.

Williams Electronics, the arcade game manufacturers behind Joust and Defender, made this pinball machine in 1982. Tony Kraemer’s design and Seamus McLaughlin’s art really shines through in this magic fantasy-inspired machine. Behind the mirror that shows the player the illusion of the playfield, flash lamps behind screens of plastic activate to simulate lightning bolts. Varkon’s playfield is plexiglass overlaid on wood. Both fields are positioned away from the player’s gaze, visible through a mirror as a cool illusion, making the ball look like it’s mounted on a playfield that sits vertically like an arcade game. Notably, the balls don’t pass between playfields. The game has two levels and up to 5-ball play. The flippers are huge, 3-inch pieces on two playfields, including one kick-back lane and one pop bumper. The pinball flippers are controlled by joysticks. In that tradition, the Varkon pinball machine has an interface that mimics arcade cabinets. Once the novelty wears off, what's left is a decent but unspectacular game.Williams was known for its arcade video games, including Robotron, Sinistar, and Defender. Unfortunately, it's also the game's main weakness: Playing in The Past is a very spartan experience, which makes that portion of the game tedious as a result. Return to the Time Hole to travel between the past and the future, orbit the Time Bridge to raise the bonus multiplier, then master time itself and get the Machine Special.Īmong the titles in Zaccaria's modest game library, Time Machine stands out for being one of their more memorable titles, as the retracting playfield was a great innovation at the time. While in the past, shoot the fixed targets to complete the machine and light the Green Special, then build up the Bonus Past. When you're ready, head for the Time Hole to activate the Time Machine, retract the main playfield, and enter the distant past. Beginning in the future, use the four bottom flippers to shoot the bumpers and standup targets to build up the Bonus Future.

The game casts the player as the assistant to an unnamed Scientist who has invented a Time Machine. Time Machine is a Physical Pinball Table manufactured by Zaccaria in 1983.
